siggraph asia
Anim-Director: A Large Multimodal Model Powered Agent for Controllable Animation Video Generation
Li, Yunxin, Shi, Haoyuan, Hu, Baotian, Wang, Longyue, Zhu, Jiashun, Xu, Jinyi, Zhao, Zhen, Zhang, Min
Traditional animation generation methods depend on training generative models with human-labelled data, entailing a sophisticated multi-stage pipeline that demands substantial human effort and incurs high training costs. Due to limited prompting plans, these methods typically produce brief, information-poor, and context-incoherent animations. To overcome these limitations and automate the animation process, we pioneer the introduction of large multimodal models (LMMs) as the core processor to build an autonomous animation-making agent, named Anim-Director. This agent mainly harnesses the advanced understanding and reasoning capabilities of LMMs and generative AI tools to create animated videos from concise narratives or simple instructions. Specifically, it operates in three main stages: Firstly, the Anim-Director generates a coherent storyline from user inputs, followed by a detailed director's script that encompasses settings of character profiles and interior/exterior descriptions, and context-coherent scene descriptions that include appearing characters, interiors or exteriors, and scene events. Secondly, we employ LMMs with the image generation tool to produce visual images of settings and scenes. These images are designed to maintain visual consistency across different scenes using a visual-language prompting method that combines scene descriptions and images of the appearing character and setting. Thirdly, scene images serve as the foundation for producing animated videos, with LMMs generating prompts to guide this process. The whole process is notably autonomous without manual intervention, as the LMMs interact seamlessly with generative tools to generate prompts, evaluate visual quality, and select the best one to optimize the final output.
Deep learning method transforms shapes
Called LOGAN, the deep neural network, i.e., a machine of sorts, can learn to transform the shapes of two different objects, for example, a chair and a table, in a natural way, without seeing any paired transforms between the shapes. All the machine had seen was a bunch of tables and a bunch of chairs, and it could automatically translate shapes between the two unpaired domains. LOGAN can also automatically perform both content and style transfers between two different types of shapes without any changes to its network architecture. The team of researchers behind LOGAN, from Simon Fraser University, Shenzhen University, and Tel Aviv University, are set to present their work at ACM SIGGRAPH Asia held Nov. 17 to 20 in Brisbane, Australia. SIGGRAPH Asia, now in its 12th year, attracts the most respected technical and creative people from around the world in computer graphics, animation, interactivity, gaming, and emerging technologies. "Shape transform is one of the most fundamental and frequently encountered problems in computer graphics and geometric modeling," says senior coauthor of the work, Hao (Richard) Zhang, professor of computing science at Simon Fraser University.
Deep Fluids: A Generative Network for Parameterized Fluid Simulations
Kim, Byungsoo, Azevedo, Vinicius C., Thuerey, Nils, Kim, Theodore, Gross, Markus, Solenthaler, Barbara
This paper presents a novel generative model to synthesize fluid simulations from a set of reduced parameters. A convolutional neural network is trained on a collection of discrete, parameterizable fluid simulation velocity fields. Due to the capability of deep learning architectures to learn representative features of the data, our generative model is able to accurately approximate the training data set, while providing plausible interpolated in-betweens. The proposed generative model is optimized for fluids by a novel loss function that guarantees divergence-free velocity fields at all times. In addition, we demonstrate that we can handle complex parameterizations in reduced spaces, and advance simulations in time by integrating in the latent space with a second network. Our method models a wide variety of fluid behaviors, thus enabling applications such as fast construction of simulations, interpolation of fluids with different parameters, time re-sampling, latent space simulations, and compression of fluid simulation data. Reconstructed velocity fields are generated up to 700x faster than traditional CPU solvers, while achieving compression rates of over 1300x.